In Hypercasual, we want players to constantly snack on games, but how to keep them coming regularly? There are ways.
What makes a great idle game? And what engagement metrics should you be looking at to see how well it’s doing?
Arcade Idle is a new genre combining idle and adventure arcade’s main attributes, but keeping it Hypercasual.
Arthur Maugendre, game artist at Homa Games, explains his design process and shares market insights.
How is it like to partner with a publisher to launch a mind-blowing success? We got some first-person insights on the whole process.