And the winners are... find out the results and main learnings from our last HomaJam with the theme of Arcade Idle.
Liliana Rocha talks about how she unlocks creativity to design visual assets as a Marketing Artist at Homa Games.
Another chapter of our HC Playbook with the main points to have in mind if you’re planning to launch a game in China.
In Hypercasual, we want players to constantly snack on games, but how to keep them coming regularly? There are ways.
Creatives are important to test a game's marketability. When working with different genres, be ready to adapt to their own specificities.