This March 2021, we want to highlight the work of some of our colleagues at Homa as we celebrate Women’s History Month. It’s known that the tech sector and the gaming industry suffer from an overall lack of women, but we’re proud to count with many female professionals in our ranks!
As they are very busy, we asked them to answer a quick one-line Q&A to tell us more about their (very) specific professions in the gaming industry and about life at Homa. This time, we want to introduce you to Chloé Viatgé.
1. What do you do at Homa?
I’m an Ideation Designer.
2. Why did you decide to get into the gaming industry?
I’m a huge gamer and nerd myself, so I first wanted to go into the movie industry but I’ve changed my mind and moved into gaming.
3. Which experiences from your professional background contribute to your success at Homa?
I’ve done the same work before in Webedia, where I’ve started to do prototypes. I made the only game that we successfully launched.
4. Which hard and soft skills do you use on a daily basis?
2D graphic design, 3D modeling, texturing lighting and animation, editing, artistic direction, and motion design.
5. What part does creativity play in your job? How do you unlock creativity?
My job is all about creativity, because I have to create everything from scratch. To unlock creativity, I watch movies, films, games, everything... and I’m always thinking about ideas in daily life.
6. What are the main challenges in your profession?
The main challenge is to always be creative and to find new ideas every time! To be aware of the trends and the market.
7. How is it like to work at Homa?
It’s cool, I’m very free in what I have to do.
8. What advice would you give to others wanting to work in the gaming industry?
Don’t be afraid of doing things and to communicate. I made studies in 3D movies, but that’s not going to force me to do only movies.
If you read this far, you may want to check our open positions here!
Part 2: We walk you through the user acquisition and monetization process and introduce you to necessary partners on this 2-part series.
Part 1: We walk you through the user acquisition and monetization process and introduce you to necessary partners on this 2-part series.
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