This March 2021, we want to highlight the work of some of our colleagues at Homa as we celebrate Women’s History Month. It’s known that the tech sector and the gaming industry suffer from an overall lack of women, but we’re proud to count with many female professionals in our ranks!
As they are very busy, we asked them to answer a quick one-line Q&A to tell us more about their (very) specific professions in the gaming industry and about life at Homa. This time, we want to introduce you to Lina Smutkoska, QA Engineer at Homa Games.
1. What do you do at Homa?
I’m a QA Engineer responsible for validation of the quality standards within each game and compliance with the internal company processes.
2. Why did you decide to get into the gaming industry?
Mostly because the gaming industry, in my humble opinion, is one of the most exciting and well-versed industries in tech, with immeasurable contribution towards entertainment and culture.
3. Which experiences from your professional background contribute to your success at Homa?
Quality Assurance, in its nature of work, it’s not so linear as often people think it is, but it rather depends on the domain, technology, market placement, etc. However, elements from my previous experiences which contributed to my current work at Homa are statistical analysis, problem resolution, process management, and quality control.
4. Which hard and soft skills do you use on a daily basis?
In terms of soft skills I would put an emphasis on communication, since in my work it is very important to convey the information in a manner that is understandable and acceptable to the receiver of that information. Also, as in every dynamic environment, flexibility and adaptability is something that always allows me to adjust and shift my priorities based on the business needs. Not to forget, profound teamwork and being a good team player is something that constantly drives our goals forward.
As for the hard skills, which are needed for any game to be successful in terms of testing and as a final product, process management and statistical analysis are inevitable part of the QA life.
5. What part does creativity play in your job? How do you unlock creativity?
In my work my focus is divided between validation of the requirements specifications and representation of the overall end-to-end experience of the user. Creativity is an integral part of both of these aspects, so it’s kind of like an inevitable process in my work.
6. What are the main challenges in your profession?
It’s one actually. Bringing the best possible experience for our players while making sure that our internal and external requirements are validated and represented in the right manner.
7. How is it like to work at Homa?
In a dynamic environment, such as Homa, it is always fun, trilling and entertaining to work in, all-ideas-are-welcomed type of mindset is being nurtured, and you can always expect meaningful challenges which are constantly contributing to your professional experience.
8. What advice would you give to others wanting to work in the gaming industry?
For those wanting to scale their entertainment/hobby in a meaningful way and bring it closer to the wider audience, while honening their technical competences in the tech industry, the game industry is the right place to be!
If you read this far, you may want to check our open positions here.
Part 2: We walk you through the user acquisition and monetization process and introduce you to necessary partners on this 2-part series.
Part 1: We walk you through the user acquisition and monetization process and introduce you to necessary partners on this 2-part series.
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