This March 2021, we want to highlight the work of some of our colleagues at Homa as we celebrate Women’s History Month. It’s known that the tech sector and the gaming industry suffer from an overall lack of women, but we’re proud to count with many female professionals in our ranks!
As they are very busy, we asked them to answer a quick one-line Q&A to tell us more about their (very) specific professions in the gaming industry and about life at Homa. This time, we want to introduce you to Melissa Schaab, Head of Creatives at Homa Games.
1. What do you do at Homa?
I’m Head of Creative of an awesome creative team.
2. Why did you decide to get into the gaming industry?
It wasn’t planned. Originally I come from 3D animation movies, and I was a Graphic Designer before. One day I followed a stupid white rabbit who was looking for a Marketing Artist, he told me: “This job is a multidisciplinary job, you can be anything you want.” So curiosity won and for 10 years I had followed the evolution of my profession and it’s a real passion.
3. Which experiences from your professional background contribute to your success at Homa?
All! I have been working since I was 16 years old and I worked to pay for my studies. By working in several different types of entertainment companies I learnt much more than I ever could at any university. Today I’m like a storyteller about my past experiences for my team.
4. Which hard and soft skills do you use on a daily basis?
Thinking and working as a team is our key to success. I’m nothing without my team. I’m still learning with them. All of us have several skills and different universes. Like DBZ’s Fusion, we are a “WE” not an “I”.
5. What part does creativity play in your job? How do you unlock creativity?
Curiosity and understanding. Creativity is from an idea, not an artistic skill. We have to be chameleons and wear the colors of each project. The most attractive part of our job is to be everything we want by adapting ourselves to each universe. One day I can be on an adventure, another I can be a doctor. So my tips: Look at life through the eyes of children. Be always fascinated.
6. What are the main challenges in your profession?
Hypercasual market is constantly moving. It’s a fast and competitive market, we have to be on track and follow the trends, and perpetually innovate.
7. How is it like to work at Homa?
Well, I never heard the sentence “We’ve always done it like this” at Homa. I don’t feel constrained to “follow,” but free to think and come up with my ideas. It’s crazy how much they let me accomplish in a year. Homa is a really open mind, everybody can contribute to success.
8. What advice would you give to others wanting to work in the gaming industry?
I know it’s stupid, but trust yourself. Young companies aren’t elitist and give a chance to everybody. Trust me, I’m not from a gaming school (for me those schools are just business) I worked in popular gaming companies in the past, it’s cool on a resume, but you cannot imagine how it’s awesome to work and to contribute to the evolution of a young gaming company.
If you read this far, you may want to check our open positions here.
Part 2: We walk you through the user acquisition and monetization process and introduce you to necessary partners on this 2-part series.
Part 1: We walk you through the user acquisition and monetization process and introduce you to necessary partners on this 2-part series.
How do developers make money out of their Hypercasual games? We break down the main points of the business model.
We took some weeks to process everything we learned in our last game jam. Here we share the keys to a successful event.
How is it like to work in the gaming industry? We asked our colleagues in a quick Q&A.